I’m not one to police how long a video game should be. Every game is different and begs design considerations that dictate ...
The Escapist speaks to ConchShip Games founder Qiezi about The Scroll of Taiwu, Wuxia, English localization, and building a ...
Rock Paper Shotgun on MSN
Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it
"Nobody wants to actually commit to a project unless they think it's a sure thing." ...
Hello! Eurogamer's week of features celebrating the intersection of queer culture and gaming continues today as Kaan ...
Creative Bloq on MSN
This gorgeous JRPG was inspired by how you remember old games
"I wanted to imagine what Breath of Fire III would look like today", says the Full Circle dev.
Warhorse's Lord of the Rings RPG will probably be called too hard if it preserves Kingdom Come's identity, but to me, that's ...
Freebird Games has released the debut trailer and new screenshots for The Last Hour of an Epic TO THE MOON RPG, a turn-based RPG depiction of the To the Moon series first announced in November ...
Fallout 4 took a lot of design risks, including features that fundamentally changed how Bethesda designed open worlds.
Advanced preview of the upcoming sci-fi game from Gareth Damian Martin showcases their unmistakable talent for innovation and game design ...
"I realized that life is short." ...
Netflix is developing a live-action Persona TV series, with Christopher Monfette attached to write and showrun and Shawn Levy ...
Publisher Shueisha Games and developer Magnus Games Studio have announced open-world survival crafting RPG, Wild Wild Eden, for [...] ...
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